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Illumenos

16
Posts
1
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1
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A member registered Jun 13, 2021

Creator of

Recent community posts

Ok, this was actually amazing and a deserved 1st place.

Very cool puzzle platformer. My only issue lies with all the waiting in the last level and the general slowness of the wing mechanic. Besides that very well done.

Hah, I know that feeling. Possible fixes could've been turning down the reflectiveness of the coins, or, better: make them reflect certain colours. White, blue, red, yellow for the base ones and then mixed ones for the combinations. Only drawback is accessibility for colourblind people.

Stellar presentation, although I could not manage to either go game over or improve my reputation.

I like the aesthetics and the general gameplay idea is good. Howeverm the difficulty spike to the level in your lowest left screenshot is way too steep. I had no trouble whatsoever getting to that point but progression beyound pretty much that screenshot was impossible during my 20 minutes of trying. I think a huge improvement would be to make the player be able to aim the small robot with the mouse position instead of having to wait for the exact right moment in rotation, only to miss it and end up in some spikes.

Very nice visuals and audio, although I find the enemy that is constantly behind you a bit hard to deal with, even with the bouncing third weapon.

The gameplay feels nice and the pieces look good. The light source might need some adjustments, some pieces on the right half of the board are sometimes a bit hard to identify.

Very fun and cute

Fun to do and easy to understand!

Very cute game. Quite hard to control, but we managed to reach the top :)

Very well executed, I could imagine this being in a game collection. Nice effects, good visuals. The multiplayer gameplay was a good idea.

This is way harder than it has any right to be lol. Fun gameplay and very catchy music. The planets look nice, too. It is a bit unfair though that you spawn right next to an enemy turret.

The assets and animations look very good, the music is very catchy. Unfortunately I don't quite see the theme in the mechanics, only in the story.

Fun idea, but the mechanics are a bit too cluncy to produce something way too precise. At times I had trouble even reaching the pieces, let alone let them connect in the correct angle (if this was even necessary). Good idea though, just needed a bit more time.

Nice idea, although the last level is a bit too easy in the last part and too precise way before.